2/12/2023 0 Comments 7 days to die dedicated serversRunning the client and save data from SSD is almost a requirement for a dedicated server. Surprised no one mentioned HDD speeds yet, although I didn't read all the necroed posts so maybe it was there. 12K seems to be the cap size for most of our clients despite the server not struggling at all. 16K maps - Clients with only 8GB of RAM have great difficulty loading our larger maps/playing. The size of my map and how many zombies on screen at the same time have affected the performance the most. I haven't tried to host all 3 games at once yet, but I wouldn't be surprised if it could based upon what I've seen. It's got enough oomph that I can simultaneously host either 5 ARK islands for a few (around 4-5) users or an Astroneer Server in the background with no issues. It rarely peaks over 50% of RAM usage and the CPU sits around 10% except for Bloodmoons. I host 16 players on a relatively older 3.6Ghz I-7, 16GB of RAM and a Samsung EVO Series SSD. If it passes muster, I just copy the world to my Gaming Server and make it public. Then, I go in single player and check the map for bugs/weird layouts. As mentioned, it doesn't generate maps very well but I usually do that on my gaming rig first using Nitrogen. I use a scrap video card I had laying around on our current dedicated server. What is a good setup for a dedicated server? CPU, Mobo, memory requirements, etc. Does a dedicated server need a huge video card or does the video processing all happen on the clients? I'm building a Linux server to host local games and don't really want to have to buy a top-notch video card for the dedicated server.
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